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[Singapore][Event] Day 2 Of ad:tech Singapore 2012 Shows Mobile Promise

YoungUpstarts

The first day of ad:tech Singapore 2012 gave digital marketers and industry observers a glimpse of the continued growth of the role of technology and digital media in marketing and advertising in the Asia Pacific. The second day, however, seemed to hover over one particular aspect of that digital future – mobile.

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Consistent Revenue Growth At Core Of Google’s Mobile Advertising Strategy: TBR

YoungUpstarts

Google is focused on expanding its already broad reach into the advertising market by increasing the span and coverage of its digital and mobile platforms, and the company’s 4Q14 results highlight how the company’s efforts to buttress its core services is paying off: Google’s revenue and gross profit climbed 15.3%

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Tech Industry Hiring In Canada Continues To Grow

YoungUpstarts

Since 2015, the rising interest abroad continues to contribute to steady growth. This generated $16 billion in annual revenues in 2015. Developing a popular mobile scheduling app, they raised $1.2 Since 2012, it produced half of all the tech jobs added to Canada, per the CBRE research done on Canadian tech talent.

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Alexander Interactive’s 3 E-Commerce Predictions For 2012

YoungUpstarts

With the continued explosion of Apple’s iPad and other tablets in 2011, 2012 will see an expanded focus on tablet commerce. Forrester predicts that tablet adoption will grow at a rate of 50% per year through 2015. In addition, Forrester predicts mobile commerce growing at CAGR 39% through 2016. Small Sites Catch Up.

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[Singapore] Daylight Studios To Tap Growing Mobile Games Market With Two New Titles

YoungUpstarts

Founded in May 2011, the small outfit quickly pushed out its first game Reign of Heroes - a mobile social game for feature phones – by the end of that year, which grew swiftly to host more than one million players. The Mobile Game Revolution. ” Feature Story Daylight Studios IAHGames mobile games Singapore video games'

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How Mobile Phones Can Help Tackle The World’s Literacy Problems

YoungUpstarts

million citizens have active mobile contracts, with the de facto standard for modern handsets supplying more than enough computational grunt to run an interactive, audio-based literacy classroom on-the-go. The application of mobile devices to learning literacy is not particularly new. mobile subscriptions.

Mobile 150
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Eastern European Champions & the 4 V’s of Big Data

Cracking the Code

The second category is composed of companies that have developed a unique IP locally and marketed it worldwide - typically in the gaming, software, security or mobile sectors. mobile phone per person for the Top 4 EE countries (vs. mobile phone per person for the Top 4 EE countries (vs. in GE, 1.3 in Brazil and 0.8 in GE, 1.3