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6 Key Rules To Stay Competitive In The Digital World

Startup Professionals Musings

The old approaches of controlling distribution channels, saturating retail, and methodically scaling your brand awareness don’t protect you anymore. Apple pulled ahead of other mobile phones in its early days largely because it cultivated an ecosystem of software developers who created iPhone apps to meet every consumer niche and need.

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How Online Video Companies Can Increase Margin and Build Better Businesses

Both Sides of the Table

The main thrust of the post is that with YouTube taking a 45% of revenue and talent taking 70% of the remaining revenue, YouTube Networks didn’t have sustainable businesses unless they invested heavily in technology as a tool to increase margin and provide defensibility. But distribution is now unlimited. Not so fast.

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Is the Lean Startup Dead?

Steve Blank

Their idea is that consumers will want a subscription service for short form entertainment (10-minute programs) for mobile rather than full length movies. Will consumers want to watch short-form mobile entertainment? NewTV will depend on partners like telcos to distribute the content. Think YouTube meets Netflix).

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The State of Gaming in 2022

VC Cafe

Mobile gaming is by far the most dominant category. At Remagine Ventures we invested in Sneaky Panda , a mobile gaming studio founded by serial gaming entrepreneurs pioneering a new genre – Luck Puzzler. . Mobile games earned $41.2bn globally during H1 2022. Mobile games earned $41.2bn globally during H1 2022.

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4 In Demand Products During This Time Of Pandemic

YoungUpstarts

Personal protective equipment (PPE) are now being routinely used to ensure health and safety, virtual shopping is at an all-time high due to qurantine and lockdown, and physical interactions have been limited to mobile and online platforms. Mobile Devices : Shopping and paying bills online are more convenient using mobile devices.

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Requests for Startups in 2024

VC Cafe

Digital Wallets – Digital wallets could grow select vertical software platforms’ revenues to $27-$50bn in 2030. Generalizable robotics represent a $24 trillion-plus global revenue opportunity. Reusable Rockets – Satellite connectivity revenues could exceed $130bn per year in 2030. trillion by 2030.

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Impressions from Pocket Gamer Connects in London

VC Cafe

With the increasing competition in the mobile gaming market, developers are recognising the need to keep players engaged and invested in their games for longer periods of time in order to drive monetisation and retention. What events sparked the major revolutions in business models and distribution? /1