Virtual worlds – then, now and next
VC Cafe
JUNE 25, 2020
The first virtual worlds were simple chat rooms & communities. The global virtual goods market is expected to grow from $38 billion in 2017 to an estimated $190 billion by 2025 (based on market research firm Adroit Market Research ). . As the Last Dance went viral on Netflix, who doesn’t want a pair of Air Jordans?
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