Remove Acquisition Remove Continuous Deployment Remove Design Remove San Francisco
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Lessons Learned: The three drivers of growth for your business.

Startup Lessons Learned

is an elegant way to model any service-oriented business: Acquisition Activation Retention Referral Revenue We used a very similar scheme at IMVU, although we werent lucky enough to have started with this framework, and so had to derive a lot of it ourselves via trial and error. Case Study: Continuous deployment makes releases n.

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Paul Graham on fundraising

Startup Lessons Learned

Its the same with acquisitions. Case Study: Continuous deployment makes releases n. Towards a new entrepreneurship ► 2009 (88) ► December (4) Continuous deployment for mission-critical applica. April 23, 2010 in San Francisco. Two Ways to Hold Entrepreneurs Accountable (for Ha.

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Lessons Learned: Validated learning about customers

Startup Lessons Learned

Their product development team is hard at work on a next-generation product platform, which is designed to offer a new suite of products – but this effort is months behind schedule. And yet their numbers continue to grow, month after month. Case Study: Continuous deployment makes releases n. Bring your questions.

Customer 167
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Not crossing the chasm

Startup Lessons Learned

In a subscription business, maybe your attrition starts matching your acquisition, balancing like magic. Or your cost of customer acquisition just magically floats up to match your customer lifetime value. Case Study: Continuous deployment makes releases n. April 23, 2010 in San Francisco.

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What is a startup?

Startup Lessons Learned

A startup is a human institution designed to deliver a new product or service under conditions of extreme uncertainty. To see proof of this, simply observe the results of the large majorities of corporate acquisitions of startups. Startups are designed to confront situations of extreme uncertainty.

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Lessons Learned: The App Store after the gold rush

Startup Lessons Learned

The App Store is a channel for customer acquisition. I think its helpful to think about two kinds of competition for distribution: acquisition competition and retention competition. If your app has incredibly strong retention, you will probably do very well with the current PR/new app system of acquisition. So what can you do?

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Business ecology and the four customer currencies

Startup Lessons Learned

I had a lot of use for this concept back when I worked on game design and virtual worlds. In order to maintain game play balance, game designers have to take into account the needs of customers who have an excess of four different assets: time , money , skill , and passion. Having a balanced ecosystem is what game designers strive for.

Customer 156