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The Principles of Product Development Flow

Startup Lessons Learned

Lessons Learned by Eric Ries Monday, July 13, 2009 The Principles of Product Development Flow If youve ever wondered why agile or lean development techniques work, The Principles of Product Development Flow: Second Generation Lean Product Development by Donald G. Reinertsen is the book for you.

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Lessons Learned: A hierarchy of pitches

Startup Lessons Learned

Its different from selling a product, because it is not part of our regular business practice, is not something that relates to our core competence, and tends not to happen in a repeatable and scalable way. Ill exclude those non- lean startups who basically exist for the purpose of raising bigger and bigger sums of money.

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Revisiting the Software Design Manifesto (and what's changed since.

Startup Lessons Learned

One of the topics that raised heated debate was whether I had conflated technical design with product design , because I made the admittedly counter-intuitive claim that sometimes good technical design actually leads to increased technical debt. The argument itself got me thinking a lot about design and its role in building products.

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Lessons Learned: Validated learning about customers

Startup Lessons Learned

This may sound crazy, coming as it does from an advocate of c harging customers for your product from day one. Their product definition fluctuates wildly – one month, it’s a dessert topping, the next it’s a floor wax. In fact, this company hasn’t shipped any new products in months. What’s going on?

Customer 167
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Lessons Learned: Five Whys

Startup Lessons Learned

Lessons Learned by Eric Ries Thursday, November 13, 2008 Five Whys Taiichi Ohno was one of the inventors of the Toyota Production System. His book Toyota Production System: Beyond Large-Scale Production is a fascinating read, even though its decidedly non-practical. Each five whys email is a teaching document.

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What would you want to tell Washington DC about startups?

Startup Lessons Learned

I'll add two ideas: The modern structure of university patent licensing and technology transfer works really well in the life sciences and other fields with expensive product development processes. Truth be told, we've got defense contractors here just like California does too. September 10, 2009 4:37 AM Dale B.

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Three decisions to make on virtual goods

Startup Lessons Learned

It got me thinking about what decisions are essential when building a virtual goods product. These decisions cause problems that will challenge you for years, if you are lucky enough to be successful with your product. Others, like IMVU or Second Life, rely almost exclusively on third-party developers to create goods.