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Lessons Learned: The three drivers of growth for your business.

Startup Lessons Learned

is an elegant way to model any service-oriented business: Acquisition Activation Retention Referral Revenue We used a very similar scheme at IMVU, although we werent lucky enough to have started with this framework, and so had to derive a lot of it ourselves via trial and error. The AARRR model (hence pirates, get it?)

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Lessons Learned: Validated learning about customers

Startup Lessons Learned

Lessons Learned by Eric Ries Tuesday, April 14, 2009 Validated learning about customers Would you rather have $30,000 or $1 million in revenues for your startup? Products can find sources of validation with impressive stats along a number of dimensions, such as high engagement, viral coefficient, or long-term retention. Great post!

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Presidential Innovation Fellows, round two

Startup Lessons Learned

competitiveness, catalyze the creation and retention of U.S. Data.gov Build upon the success of Data.gov (launched in 2009) – and recent improvements such as Alpha.Data.gov – to create an optimal hub for the growing open data work of the Federal Government. USDataGov on Twitter.

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a16z Podcast: Growth in Turbulent Times

Ben's Blog

In normal times, every company operates against some hypothetical growth model—a data-driven framework that describes how your product grows and how you acquire new users. In normal times, every company operates against some hypothetical growth model—a data-driven framework that describes how your product grows and how you acquire new users.

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Pivot, don't jump to a new vision

Startup Lessons Learned

Lessons Learned by Eric Ries Monday, June 22, 2009 Pivot, dont jump to a new vision In a lean startup , instead of being organized around traditional functional departments, we use a cross-functional problem team and solution team. Instead of these dead-ends, use the problem and solution team framework and then: pivot, dont jump.

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Discovery is the problem in gaming

Lightspeed Venture Partners

In 2009 I wrote a guest post at Industry Gamers about why social gaming is so attractive to investors , where I talked about the three key elements oin gaming: Development, Distribution and Discovery. Much has changed since 2009, and browser (including social) and mobile games are the two hottest areas in gaming right now.

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Engagement loops: beyond viral

Startup Lessons Learned

I wrote about this challenge for iPhone developers, in an essay on retention competition : the battle over what icon the user will click when they go to the home screen. Our theory is that the key to long-term retention is creating an engagement loop where the reactivation rate exceeds the rate of fatigue. What do they get out of it?

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