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The Customer Development Manifesto: Reasons for the Revolution.

Steve Blank

Reply shiftMode » Blog Archive » Nobody Cares About Your Product , on August 31, 2009 at 2:30 pm Said: [.] The Customer Development Manifesto: Reasons for the Revolution (part 1) « Steve Blank (tags: startups entrepreneurship) [.] When cash is tight, they go out of business – or they adopt a more efficient model.

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10 Must Have Tools to Monitor, Analyze and Respond to Brand Mention

Duct Tape Marketing

username] : All of the above (basically, any mention of the username when the user is tagged in a tweet). seosmarty -> excluding tweets tagging me because Twitter does a good job notifying me of these already using “Notifications” feature. Cyfe: Monitor & Archive Brand Mentions on Twitter. Price : FREE.

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The Customer Development Manifesto: The Startup Death Spiral (part.

Steve Blank

The Customer Development Manifesto: The Startup Death Spiral (part 3) « Steve Blank (tags: customer-development startup) Possibly related posts: (automatically generated)links for 2009-09-01links for 2009-08-13links for 2009-07-11Categories and Tags [.] Steve discusses that blame game here. Any of this sound familiar?

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Rocket Science 5: Who Needs Domain Experts

Steve Blank

The company was founded to build games with embedded video to bring Hollywood stories, characters, and narratives to a market where “shoot and die” twitch games were in vogue. In the game business of the early 1990’s video was at best a brief narrative, a distraction you maybe watched once, not the core of the game.

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Rocket Science 4: The Press is Our Best Product

Steve Blank

Judging by the ink we had gotten, we were the hottest company in the game business, with stories in Fortune, Forbes, Variety, The Hollywood Reporter, and the cover of Wired magazine. Everyone Else is an Idiot The theme of our press blitz was all about how we were going to show the old tired game companies the right way to make video games.

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The App is Dead (OK Not Really, But The Browser Is Back)

www.readwriteweb.com

Why OMGPOP's Draw Something Game Is Losing Users. and tagged with. POPULAR TAGS. POPULAR TAGS. Home | Features | Trends | Best of RWW | Archives. The Social Layer. Cloud Computing. Augmented Reality. Real-Time Web. Community Management. Follow RWW. Subscribe to ReadWriteWeb. Best of RWW. Recommended Story.

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Rocket Science 2: Drinking the Kool-Aid

Steve Blank

Video Games At SuperMac , Peter Barrett was the witty and creative 24-year old Australian engineer who had designed several of our most successful products, culminating with the software for the Video Spigot. I asked Peter what kind of company he had in mind and was surprised and dismayed by the answer, “I want to make video games.”