Why Crunch Modes Doesn't Work: Six Lessons
www.igda.org
JULY 24, 2012
Electronic Arts is no different than many high-tech companies in this regard. They also want to avoid hiring extra resources that increase the cost of the finished goods unless absolutely necessary. Actually, working 9am to 10pm, six days a week, plus 9am to 6:30pm one day a week comes out to (6 * 13 = 78 + 9:30 = ) 87.5
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