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Why The Future Of US High-Tech Is Bright

YoungUpstarts

Take software developers as an example. Coming up with an idea for a new piece of software, developing it, and testing it is expensive. Yet once the software is coded, it can be reproduced millions of times at virtually no cost. This article was first posted in The Financialist.].

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Google Engineer: How We Interview, How I’d Beat Us for Talent, & How Non-Technical Founders Should Approach Devs

View from Seed

Saurya Velagapudi is a senior software engineer at Google, based in their Cambridge, Mass., I’ve also tried to highlight some of the main lessons we can learn from Saurya throughout the article.). Google tries to cover a variety of topics, from the bare minimum, “Can you code?”

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Remote First: Why Isn’t Every Company Boundaryless

ReadWriteStart

This article is the third part of my extended series on boundaryless teams, remote -first companies, and the future of work. Global internet bandwidth has exponentially increased while costs have become radically lower. We test for software engineering fundamentals, and we use technology-specific tests.

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3 Things to Consider When Staffing a Software Development Project

mashable.com

Brett Miller is the president of Custom Software by Preston (CSP). For more than 10 years CSP has impressed clients with highly effective software solutions and teams of multi-talented software engineers. I'd approached Advanced Millennium Technologies, to develop our ERP software, last September.

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Lessons Learned: Stevey's Blog Rants: Good Agile, Bad Agile

Startup Lessons Learned

Steveys Blog Rants: Good Agile, Bad Agile : "Google is an exceptionally disciplined company, from a software-engineering perspective. They take things like unit testing, design documents and code reviews more seriously than any other company Ive even heard about. Dates are irrelevant. Focus on launching.

Agile 76
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Revisiting the Software Design Manifesto (and what's changed since.

Startup Lessons Learned

Lessons Learned by Eric Ries Saturday, August 8, 2009 Revisiting the Software Design Manifesto (and whats changed since then) My recent article on technical debt and its positive uses generated a fair bit of controversy. The same might be said of good software. Here we have the beginnings of a theory of design for software.

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Fog Creek Compensation

www.joelonsoftware.com

Joel on Software Fog Creek Compensation by Joel Spolsky Wednesday, August 30, 2000 At Fog Creek Software, the way we make sure that people are paid fairly and rewarded for excellent work is based on a professional ladder. So all Fog Creek software engineers are ranked at one of several different levels, level 8 through level 15.